Overview
Structure
Visual Composition
Multi-layered parallax backgrounds
Multiple background layers (e.g., distant mountains, sky)
Multiple midground layers (e.g., trees, clouds, large terrain features)
Interactive/Gameplay layer (e.g., platforms, hazards, NPCs)
Background environmental animations, particles and weather
Foreground decoration layers for immersion and depth (e.g., tall grass, lighting filters)
Biome Diversity
Each biome’s variants include alterations in:
Lighting and colour grading
Level geometry/layout complexity
Obstacle/enemy placements
Interactive lore objects
Progression and Unlocking
Levels within each biome are unlocked sequentially. Completing all variants in a biome unlocks access to the next biome. Each level contains collectible lore entries and hidden items that encourage exploration and replayability.
