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Overview

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The UI in Journey of the Gnomes is fully integrated into the game’s narrative and visual theme. Designed to resemble pages of a well-worn traveler’s journal, the UI maintains a diegetic approach—where menu elements appear as in-world objects like handwritten notes, sketched icons, tabs, and clippings.

All menus are optimised for both controller and keyboard/mouse navigation, with an emphasis on accessibility, clarity, and thematic consistency.

HUD

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HUD (Heads-Up Display)

Minimal HUD to retain immersion:

  • Health:

  • Shield:

  • Magic:

Visual Composition

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Each level includes:

  • Multi-layered parallax backgrounds (minimum of 3 layers):

    • Background (e.g., distant mountains, sky)

    • Midground (e.g., trees, clouds, large terrain features)

    • Interactive/Gameplay layer (e.g., platforms, hazards, NPCs)

  • Foreground decoration layers for immersion and depth (e.g., tall grass, lighting filters)

  • Animated environmental elements including:

    • Particle effects (falling leaves, pollen, spores, fireflies)

    • Weather systems (rain, mist, snow, wind streaks)

    • Interactive animations (swaying foliage, destructible objects, moving platforms)

Biome Diversity
Each biome’s variants include alterations in:

  • Lighting and color grading

  • Level geometry/layout complexity

  • Obstacle/enemy placements

  • Narrative set pieces or interactive lore objects

  • Environmental mechanics (e.g., sliding ice, sticky mud, wind gust platforms)

Progression and Unlocking

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Levels within each biome are unlocked sequentially. Completing all variants in a biome unlocks access to the next biome. Each level contains collectible lore entries and hidden items that encourage exploration and replayability.